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Component #20

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Old 10-27-2009, 07:18 AM
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Component #20
The Power Package includes the Arms, Hands and Club and the four Power Accumulators. After its determined which Power Accumulators will be used for a particular shot, they're Assembled, Stored, Delivered and Released. Component #20 - Triggers, Release the Power Package by Allowing (Automatic) or Forcing (Non-Automatic) the two sides of the Triangle to start returning to Both Arms Straight.

Below, are quotes from the First Edition and the Sixth Edition. The First Edition Quote is italicized and precedes the Sixth Edition Quote.

It's important to turn to 11-24 in the Sixth Edition. While reading, refer 10-20-A Trigger to its corresponding 11-24 designation (A) Non-Automatic, Full Sweep, and so on. They are included below above each Trigger in "Bold Green".




Quote:
TRIGGER TYPES

THE THROW


10-20-0. GENERAL Five basic procedures are listed for Triggering the Release of the Power Package. Unlisted procedures adopted by players should be noted under X classification for Stroke Pattern selections. The five basic procedures are listed in approximately the same order as the. Power Package Releases (11-24) to keep these closely related categories parallel.

10-20-0 GENERAL Five basic procedures are listed for Triggering the Release of the Power Package. Unlisted procedures adopted by players should be noted under “X” classification for Stroke Pattern selections. The five basic procedures are listed in approximately the same order as the Power Package Releases (11-24) to keep these closely related categories parallel. Variations MUST comply with 4-D-0. Study 6-B-0.
A Non-automatic Full Sweep

Quote:
10-20-A. THE HAND THROW This procedure has little application outside of the Non-Automatic Full Sweep Release and then only with great care to avoid Clubhead Throw-away (6-E).
The #3 Pressure Point starts the Club toward Impact and, in order to maintain the Flat Left Wrist condition, the player must immediately force, the Left Arm away from the chest. The Accumulator Release is relatively very slow, so that they won't all be empty when they arrive at Impact.


10-20-A THE HAND THROW The Hands swing the Club right from The Top. Very hazardous except for well Educated Hands. Accumulator Release is very gradual so they won’t all become empty at – or before – Impact. This classification includes any “Hands Only” Putting Strokes, such as 10-3-E.
B Non-automatic Random Sweep

Quote:
10-20-B. THE RIGHT ARM THROW This procedure has wide application where Right Arm Power is employed. It is Simply the Right Arm pushing the Left Arm away from the chest (in addition to any Extensor effort) and can be Introduced at any Point in the Downstroke-deliberately or Automatically. For the Automatic application it must be combined With Types C, D and/or E.
Automatic Release: can also be accomplished by merely allowing the Elbow to collide With the Right Hip. The Triggering Point can be regulated by adjusting the Downstroke Hip Motion to cause the collision to occur at any preselected point that allows the Release to be as early or as late as the player's skill can manage.


10-20-B THE RIGHT ARM THROW The Right Arm (6-B-1) simply pushes the Lever Assemblies (6-A) toward Impact with either early or late Release. Usually restricted to Hitting (10-19-A).
C Automatic Random Sweep

Quote:
10-20-C. SHOULDER TURN THROW Sharp initial acceleration of the Shoulder Turn against the #4 Pressure Point Loading motion of the Left Arm (10-19) tends to throw the Left Arm off the chest when the acceleration rate subsides. Left Shoulder. muscles and/ or Right Arm Thrust can sustain the Left Arm Acceleration Into Impact.
The Automatic application can be produced by combining this action with Types A and/ or B.


10-20-C SHOULDER TURN THROW Sharp initial acceleration of the Shoulder Turn against the #4 Pressure Point Loading motion of the Left Arm (10-11) Automatically throws the Left Arm off the chest when the Pivot acceleration subsides per 10-19-C. See 2-M-4.
[i]
D Non-automatic Snap
Quote:
10-20-D. DELIVERY PATH THROW Holding the Hands on a Line type of Delivery Path will Automatically pull the Left Arm off the chest at the end of the Delivery Path Line. So It IS best adapted to the Snap Type Releases as listed in Chapter 10-24.
By deliberately Triggering the Release before the end of the Delivery Path Line a Non-Automatic version can be produced. This will normally require an adjustment of the Aiming Point also.


10-20-D DELIVERY PATH THROW Wherever the bottom arc of the Delivery Line begins (10-23) – a long arc or short (7-23) – it triggers this Throw automatically. Usually used in combination with 10-20-B for Hitting or with 10-20-C for Swinging.

By deliberately Triggering the Release before the end of the Delivery Path Line, a Non-Automatic version can be produced. This will normally require an adjustment of the Aiming Point also.
E Automatic Snap

Quote:
10-20-E. WRIST THROW By delaying the Roll of the Wrists until the end of the Delivery Path Line, regardless of other Power Package ac¬tions, will produce a very fine Automatic Snap Release-especially when combined with Trigger Types B and/ or D.
By deliberately initiating the Wrist Roll at any point before reaching the end of the Delivery Path Line, the Non-Automatic version can be produced.


10-20-E WRIST THROW Here, the Right Hand remains palm-up to the Plane during the Uncocking of the Left Wrist to produce a Sequenced Release per 2-G and 4-D-0. Especially compatible with Swinging. See 6-H-0-F.

By deliberately initiating the Wrist Roll at any point before reaching the end of the Delivery Path Line, the Non-Automatic version can be produced.

Last edited by Daryl : 10-27-2009 at 03:24 PM.
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Old 10-27-2009, 07:53 AM
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10-20-E Wrist Throw

Below is a Student of Teds. From this Vantage Point, he appears to be on a Turned Shoulder Plane and executing a perfect Wrist Throw. I imagine he'll continue to Uncock keeping his right palm facing up. As his Left Arm passes Vertical to the Ground, his wrists will automatically Swivel into a Horizontal Hinge for Impact.

I can't be positive, I'd like to get a comment from Ted.

This is the Swing you want to hit a 1 iron off a bare lie. (do they make 1 irons anymore?)


Last edited by Daryl : 10-27-2009 at 08:05 AM.
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Old 10-27-2009, 01:55 PM
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Daryl,

I don't really have anything to add to the discussion, other than I find the comparison between editions fascinating. I'm amazed at how much more was written about the right arm throw in the first edition. This is going to take some study... thanks very much for posting!

Kevin
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Old 10-27-2009, 02:17 PM
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I agree. The Right Arm Throw looks completely different now. Antiseptic.

Are any of these Triggers "Compatible" with a Double Plane Shift?

Last edited by Daryl : 10-27-2009 at 03:26 PM.
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Old 10-27-2009, 02:32 PM
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Hmmm, I'm finding text allowing triggers for "Automatic" and "Non-Automatic" release, but nothing for plane shifts. Based on the fact you asked, I know there MUST be something?

I already learned a lot about the right arm throw from your post... Hitters must combine it with Delivery Path Throw for automatic release, otherwise on it's own it is always triggered deliberately. I wonder why Mr. Kelley changed his explanation, or rather removed it in later editions? I notice it is the same in the Third as it is in the First.

Good stuff Daryl, I'm anxious to hear your views on Trigger and Plane Shift combinations...



Kevin
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Old 10-27-2009, 03:10 PM
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Originally Posted by KevCarter View Post
Hmmm, I'm finding text allowing triggers for "Automatic" and "Non-Automatic" release, but nothing for plane shifts. Based on the fact you asked, I know there MUST be something?

I already learned a lot about the right arm throw from your post... Hitters must combine it with Delivery Path Throw for automatic release, otherwise on it's own it is always triggered deliberately. I wonder why Mr. Kelley changed his explanation, or rather removed it in later editions? I notice it is the same in the Third as it is in the First.

Good stuff Daryl, I'm anxious to hear your views on Trigger and Plane Shift combinations...



Kevin



We'll need to ask the resident Historian (Yoda). I only see a little something that Homer may have changed/omitted. It seems for the most part, he shortened the descriptions, for brevity, but doing so remove some interesting and important information from what I can see.

The Throws, are the "Moment of Truth" I think. Or one of them anyway. Everything mustered up to this point will now be tested. The Throw begins "Clubhead Acceleration". So, selecting and executing the correct one for the situation is important.

I can already see, from the comparisons and newly acquired understanding of intent (different strokes need different Triggers), that I may be adjusting my chipping procedure by focusing on the "Shoulder Throw" more than usual. I did before, but somehow, for some reason, seeing the above comparison adds to its legitimacy as the right approach. Certainly, Zone 3 will be 100% finesse. I miss that about chipping. The Hands are extremely sensitive and can make infinitesimal adjustments if you can keep the muscles quiet.

The first Edition is half the size but it sure feels like someone is talking to you. Compared to the Sixth Edition, it reads like a "novel".

Last edited by Daryl : 10-27-2009 at 03:22 PM.
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Old 10-27-2009, 03:18 PM
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Originally Posted by Daryl View Post
We'll need to ask the resident Historian (Yoda). I only see a little something that Homer may have changed/omitted. It seems for the most part, he shortened the descriptions for brevity but doing so remove some important information from what I can see.

The Throws, are the "Moment of Truth" I think. Or one of them anyway. Everything mustered up to this point will now be tested. The Throw begins "Clubhead Acceleration". So, selecting and executing the correct one for the situation is important.

I can already see, from the comparisons and newly acquired understanding of intent (different strokes have different Triggers), that I may be adjusting my chipping procedure by focusing on the "Shoulder Throw" more than usual. I did before, but somehow, for some reason, seeing the above comparison adds to its legitimacy as the right approach. Certainly, Zone 3 will be 100% finesse.
Daryl, are you a "Swinger" in all facets of the game, or do you mix it up?

I have found "Hitting" for chipping to be a very simple approach for someone (like me) who used to struggle with the chip yips. It wasn't the yips at all, it was a total lack of understanding the proper alignments for great impact. Now I find allowing myself to use the right arm along with my newly FLW makes the art of chipping fun again. Vertical hinging along with this procedure lets me hit it almost as high as I want to. I'll just keep adding loft to avoid having to manage any throw-away again.

Oh man, I've taken this waaaay off topic, sorry bro.

Kevin
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Old 10-27-2009, 03:19 PM
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On another note, have you found a source for early additions. I haven't had much luck with Amazon for older TGM books...

Kevin
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Old 10-28-2009, 11:02 AM
O.B.Left O.B.Left is offline
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Originally Posted by Daryl View Post
10-20-E Wrist Throw

Below is a Student of Teds. From this Vantage Point, he appears to be on a Turned Shoulder Plane and executing a perfect Wrist Throw. I imagine he'll continue to Uncock keeping his right palm facing up. As his Left Arm passes Vertical to the Ground, his wrists will automatically Swivel into a Horizontal Hinge for Impact.

I can't be positive, I'd like to get a comment from Ted.

This is the Swing you want to hit a 1 iron off a bare lie. (do they make 1 irons anymore?)


I believe TEd has already relayed this info. Right Arm Throw.

It looks like a late Swingers release I know, I know but remember Homer said the Right ARm Throw could be done with either an early or late release. This is a late release , approaching Snap. A Non Automatic Random Sweep, Right Arm Throw can still be very late for maximum power while maintaining its non Sequential Accumulator Release. Stop looking at his Pitch Elbow, its actually Punch that approaches Pitch in appearance. Putch Elbow.

Between the two extremes of black and white there are an infinite number of shades of grey. We havent even touched the X
classifications yet.

Last edited by O.B.Left : 10-28-2009 at 11:31 AM.
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Old 10-28-2009, 11:06 AM
O.B.Left O.B.Left is offline
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Daryl , with apologies to Beyonce this is the best Thread Start of all time. Though some still fondly remember the glory that was Meatball Methods before Bagger shut it down.

Great work there D. 1st vs 6th, cross references, photos. You Sir are a credit to this site, finally. Well done.

Last edited by O.B.Left : 10-28-2009 at 11:27 AM.
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